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A flexible participative tool

Collaborating with Inclusion Lab

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ROLE

Designer

Facilitator -

Ideating,

User-Testing,

Prototyping

DURATION

Two months,

September - November

2019

TOOLS

Illustration,

Photoshop,

Laser printing

TEAM

Four designers:

Chang Cai (me),

Maureen Troelmadec,

Lennart Czienskowski,

Felix Löf

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 The French term «butiner» describes the process of bees gathering nectar and pollen for producing honey. 

 The final concept termed the Butiner allows the main   stakeholder -  Inkluderingslabbet to set up explorative  

 discussions and workshops with other groups to find out opportunities for collaboration 

CHALLENGE

CONCEPTS

It is a social innovation project. The challenge of the project is to find a way of exploring possibilities that the collaborated social group can implement currently, and that can contribute to their future developments.

The final concept is designed as a game board in the shape on a hexagon(beehive) pattern made out of wood with moveable elements. Some of them have engraved questions; others have a whiteboard surface to allow annotations and still other builds on core concepts emanating from Lab, e.g "out of the box" cards.

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​PROTOTYPE

The tangible quality of the mechanical elements makes the developed patterns more manifest and the tool balances well between the flexibility of use and constraints coming from the designed rules that have been continuously iterated upon. Butiner can be used as a physical road-map or activity report and also be used to ideate joint activities between the lab and other actors. 

Sample of application in the "ONORM" Conference

APPROACHES

​Human- centered design 

Research through design

Activities - based research

Prototype experience

1

2

3

4

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Blank

Cards

Question Cards

Out-Of-Box Cards

Inspiration Cards

TANGIBLE CARDS

1

Blank Cards

Blank Cards use for participants to write down their ideas 

2

Question Cards

Question Cards use for explorative purpose.

3

Out-Of-Box Cards

Out-Of-Box Cards provide ideas on interactive in different ways. 

4

Inspiration Cards

Inspiration Cards provides different kinds of words with pictograms.

Tool elements types

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Variation models

VARIATIONS

Three ways of use are proposed carefully build on the specific needs and characteristics of the Inclusion Lab and they are designed to ensure a strong sense of ownership.

Exploration

Mediation

Iterative

"Exploration" developed in the purpose of assisting the inside group growth. In this context, Butiner, used as a visualized brainstorming tool recording details in the process.

"Mediation" function aims to create a channel in the context of various participators (stakeholders) that can contribute to the developing and creating possibilities or connections through trackable assistance.

"Iterative" give a guideline that the recording function of tool Butiner can contribute to the iteration in the developing process.  E.g. the goal of the workshop can shift between internal growth and external connection.

 How to explore the possible solutions? 

PROBLEM DEFINITION

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Early  workshop

Keywords of Lab 's interesting topics.

The communication at the beginning shows that Inkluderings Labbet has a vision that 

A NARRATIVE METHOD designed in the first workshop with Labbet exploring their ideas and potential field based on their vision.

 Exploring the sensorial side of public spaces  

Workshop 01

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 Mode boards + sensory cards + background sounds

1

Searching

for concrete action in public spaces

2

Prepare materials

for interventions or events

3

Raise awareness

of questions related to the lab

Workshop1  analysis

The outcomes show the sensory towards the public space are individual and subjective.

It is hard to define the concrete direction for future explorations.

Workshop1 analysis

 A structure that could contribute to clarify the needs   and related concepts  

1

Concrete concepts

to concretize and tangibilize possible actions & strategies

2

 Highlighting needs

for interventions or events

Co-design

To be able to explore these needs further with the lab

3

Reframing

Workshop 02

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First version of Butiner

1

Two starting points

spread / grow

internal / external

The role of the facilitator 

2

Cards - Provoking / Empty

Invitation / Bridge / Empowerment...

3

Workshop2 analysis

Too early to explore concrete concept considering public space

The tool and activity had qualities in iteself

Workshop 2  analysis

 Iteration on tangible material and on the improvement   of comprehension cards  

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1

Enhancing

the tangible features

2

Increasing comprehension

Removed some metaphorical cards

Added more comprehensible ones

Reusable cards

Visual

connections between the cards

3

4

Changed the perspective

First inside within Inclusion Lab, then outside for Ornorm

Workshop 03   "ONORM" comference

Participants

see more versatile possibilities than we thought.

The dynamics of usage depending on how many people use it.

The process needs moderator or facilitator

to give instructions and stimulate discussion.

 How to use the tool in different contexts 

Workshop 04      Final iteration: Ownership

1

Aim: to co-create rules and approaches.

Fortify ownership

1

Added

Question cards (Vad, Hur, Vem, Varför)

Out-Of-The-Box-Cards

2

Increasing visibility

modifying connectors to have engraved arrows

2

Added Cards

Humane Values-Cards

Out - Of - The - Box - Cards

Question cards

Sustainable tool

Iteration on the board to make it more durable (Prototype only)

3

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